Working on deobfuscating the script is taking up most of the time I put into working on the AI these days. This is because the sooner I get this done, the sooner I can start a "clean" port, which translates roughly into inserting a script into a new map (instead of what I've been doing, which is porting new features onto the old map).
Since I'm deobfuscating the script from 6.48b, much of it will have to be rewritten (also easier once I understand what's going on) and updated to account for new features/items/heroes/etc. I've already rewritten a bunch of it for the existing port, but much of that is basically a cluttered hack instead of a clean rewrite.
When I get done deobfuscating and rewriting the scripts, I think it will reach a point where it is no longer appropriate to keep calling it "AI+ 1.52", so we'll have to think of a new name and version number. =P
In the meantime, I guess I'll keep updating the ported map, which is steadily becoming increasingly outdated. I plan on putting Old Storm Spirit and Old Undying into the Fun Taverns for a Rev. 2, and then don't plan on doing anything on that particular map until 6.60 comes out. In between releases, I'll continue to work on deobfuscating and rewriting the parts of the script that need it.
That's the plan.