Saturday, January 30, 2010

DotA Allstars v6.66b AI 0.214

http://www.mediafire.com/?ytm2mn1zow4
http://rapidshare.com/files/343331037/DotA_Allstars_v6.66b_AI_0.214.w3x
http://www.megaupload.com/?d=CX5LEHW5

Changelog:
----------
6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map

Let me know if you find any issues.

Friday, January 29, 2010

Okay, I lied, I'm changing the next version to 0.214

No major AI script changes, but I did have to change some stuff to make some of the rewritten abilities work, so I will update the version number.

Just finished the 6.66b changes, will do a test run tomorrow and if I don't find any bugs, will release on Saturday or Sunday. Changelog looks like this:

6.66b (v0.214)
==============
-First update to 6.66b
-Rewrote Jinada, Wind Walk, Chilling Touch, and Essence Shift to prevent AI-specific crashes
-Minor AI changes to use some rewritten abilities (Scorched Earth, Overpower, etc.)
-Added some extra checks to prevent AI from automatically picking heroes with incomplete AI scripts (they can still random them in -ar or -tr)
-Disabled new -unlock command, as -switch is still disabled in AI map

Stay tuned, it's coming soon. =)

Thursday, January 14, 2010

Next version will STILL still be 0.213

Got the script changes for 6.66 from IceFrog, working double-time on the map to get this done ASAP. Don't expect the bots to use a lot of the new abilities just yet, I'll do more work on this after I release, just want to get a version out where people can start playing with the new heroes/abilities/items.

Still aiming to release by the end of the month. Sit tight!

Wednesday, January 6, 2010

Next version will still be 0.213

I had some experimental AI scripts for Admiral and Clockwerk in the pipeline, but I haven't been able to focus too much on this recently and in the interest of releasing 6.65 AI as soon as possible, I'll probably hold off on this stuff for now.

IceFrog has sent me the script changes and I've been slowly integrating them. I'm aiming to release by the end of this month.

Thanks for your patience.